Ability materia can only be inserted into accessories.
Equipping multiple of the same ability materia compound the level of the given skill, but only up to the skill's maximum level.
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
Mystery Box
|
|
Amplify
|
>Enable Lv 10 Mystical Amplification
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Atomos
|
>Enable Lvl 2 Maelstrom
Class : Ability Materia
|
No
|
No
|
No
|
Yes
|
|
Auto Skill
|
>Enable Lv 1 Auto Skill
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Blitz
|
>Enable Lv 1 Triple Attack
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Blizzard
|
>Enable Lv 5 Storm Gust
Class : Ability Materia
|
No
|
Yes
|
No
|
Yes
|
|
Cactuar
|
>Enable 100 Needles
Class : Ability Materia
|
No
|
No
|
No
|
Yes
|
|
Clear
|
>Enable Ganbantein
Class : Ability Materia
|
No
|
No
|
No
|
Yes
|
|
Comet
|
>Enable Lv 5 Meteor Storm
Class : Ability Materia
|
No
|
Yes
|
No
|
Yes
|
|
Detox
|
>Enable Detoxify
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Esuna
|
>Enable Esuna
Class : Ability Materia
|
No
|
No
|
No
|
No
|
|
Fire
|
>Enable Lv 5 Fire Bolt
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Garuda
|
>Enable Lvl 5 Sonic Wave
Class : Ability Materia
|
No
|
No
|
No
|
Yes
|
|
Haste
|
>Enable Lv 10 Increase Agility
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Heal
|
>Enable Lv 5 Heal
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Holy
|
>Enable Lv 5 Holy Light
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Ice
|
>Enable Lv 5 Cold Bolt
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Iron Giant
|
>Enable Mighty Guard
Class : Ability Materia
|
No
|
No
|
No
|
Yes
|
|
Knights of the Round
|
>Enable Lv 5 Aura Blade
Class : Ability Materia
|
No
|
Yes
|
No
|
Yes
|
|
Lightning
|
>Enable Lv 5 Lightning Bolt
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Ninja
|
>Enable Lv 5 Shadow Leap
Class : Ability Materia
|
No
|
No
|
No
|
No
|
|
Ochu
|
>Enable Lv 1 Toxic Cloud
Class : Ability Materia
|
No
|
Yes
|
No
|
Yes
|
|
Pneuma
|
>Enable Pneuma
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Quake
|
>Enable Lv 5 Earth Spike
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Scan
|
>Enable Scan
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Sight
|
>Enable Sight
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Skill Boost
|
>Enable Lv 1 Skill Boost
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Slow
|
>Enable Lv 10 Decrease Agility
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Spider
|
>Enable Spider Web
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Stealth
|
>Enable Lv 5 Cloaking
>Enable Lv 5 Hiding
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Teleport
|
>Enable Teleport
Class : Ability Materia
|
No
|
No
|
Yes
|
Yes
|
|
Thief
|
>Enable Lvl 10 Steal
Class : Ability Materia
|
No
|
Yes
|
Yes
|
No
|
|
Tonberry
|
>Enable Lvl 10 Stab
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
Weapon materia can only be inserted into weapons.
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
Mystery Box
|
|
Alexander
|
>Enchant weapon with Holy
>Inflict 50% more damage with Holy magic attacks
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Anima
|
>Ignore the DEF of the target when dealing physical damage
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Banish
|
>Add a 3% chance to Dispell your target when dealing physical or magical damage
Class : Weapon Materia
|
No
|
No
|
Yes
|
Yes
|
|
Basilisk
|
>Enchant weapon with Poison
>Add a 5% chance to Poison your target when physically attacking
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Billionaire
|
>Add a 40% chance of receiving Zeny upon killing any monster
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Chaos
|
>Add a 5% chance to Hallucinate and Confuse your target when physically attacking
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Crush
|
>Add a 1% chance to destroy target weapon and armor when dealing physical damage
Class : Weapon Materia
|
No
|
No
|
Yes
|
Yes
|
|
Eden
|
>Drain 25% of physical and magical damage dealt as HP
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Exodus
|
>Inflict more damage as your health falls below maximum
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Fenrir
|
>Add a 5% chance to autocast Lvl 2 Dark Claw on the target when inflicting physical damage
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Force
|
>Ignore half the MDEF of the target when dealing magical damage
Class : Weapon Materia
|
No
|
No
|
Yes
|
Yes
|
|
Gore
|
>ATK +10%
>Add a 5% chance to inflict Critical Wounds with physical attacks
Class : Weapon Materia
|
No
|
No
|
Yes
|
Yes
|
|
Hydra
|
>ATK +25%
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Ifrit
|
>5% chance to Burn your targets when dealing physical attacks
>Inflict 30% more damage with Fire magic attacks
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Invader
|
>Inflict 50% more damage on castle guardians
Class : Weapon Materia
|
No
|
Yes
|
Yes
|
Yes
|
|
Leviathan
|
>Shoot a Water Ball with every non-skill physical attack (cannot stack)
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Lich
|
>Add a 10% chance of decreasing enemy's SP amount by 5% when attacking
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Magus
|
>MATK +25%
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Malboro
|
>Add a 2% chance of inflicting various status ailments on your target when physically attacking
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Millionaire
|
>Add a 20% chance of receiving Zeny upon killing any monster
Class : Weapon Materia
|
No
|
No
|
Yes
|
Yes
|
|
Moogle
|
>Inflict 50% more damage with critical attacks
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Myopia
|
>Enchant weapon with Dark
>Add a 5% chance to Blind your target when physically attacking
Class : Weapon Materia
|
No
|
No
|
Yes
|
Yes
|
|
Odin
|
>0.05% chance to Coma the target when dealing physical damage
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Ramuh
|
>Strike your targets with a Lightning Bolt with every physical attack (cannot stack)
>Inflict 30% more damage with Wind magic
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Reacher
|
>Attack Range + 2
Class : Weapon Materia
|
No
|
No
|
Yes
|
Yes
|
|
Seeker
|
>Perfect Hit +25%
Class : Weapon Materia
|
No
|
No
|
No
|
No
|
|
Shiva
|
>5% chance to Frost your targets when dealing physical attacks
>Inflict 30% more damage with Water magic attacks
Class : Weapon Materia
|
No
|
Yes
|
No
|
Yes
|
|
Tiamat
|
>Strike your targets with Meteor Storm with every physical attack (cannot stack)
>Inflict 50% more damage with Meteor Storm
>Add a 5% chance to inflict Critical Wounds on targets damaged by Meteor Storm
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Wraith
|
>Strike your targets with a Dark Soul Strike with every physical attack (cannot stack)
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
|
Yojimbo
|
>Gain maximum Attack Speed
Class : Weapon Materia
|
No
|
No
|
No
|
Yes
|
Armor materia can be inserted into any equipment, except weapons.
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
Mystery Box
|
|
Agility Plus
|
>Agility +5
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Avoid
|
>Render all monsters non-aggressive until attacked
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Bahamut
|
>Add a 5% chance to auto-cast Lvl 1 Dragon Breath on the attacker when receiving physical or magical damage
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Burnproof
|
>Gain immunity to Burning
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Carbuncle
|
>Gain a 10% chance to temporarily reflect all offensive magic back to its caster when receiving magical damage (cannot stack)
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Clone
|
>Replicates the effect of the materia paired with
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Counter
|
>Reflect 5% of the damage you receive from physical attacks back to the attacker
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Curseproof
|
>Gain immunity to Curse
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Dark Ward
|
>Dark resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Deathproof
|
>Gain immunity to Coma
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
DEF Plus
|
>DEF +5
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Dexterity Plus
|
>Dexterity +5
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Earth Ward
|
>Earth resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Endure
|
>Always Endure
Class : Armor Materia
|
No
|
No
|
No
|
No
|
|
Fire Ward
|
>Fire resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Ghost Ward
|
>Ghost resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Gorgon
|
>Add a 10% chance to Petrify targets that physically attack you
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Haven
|
>Add a 5% chance of casting Lv 1 Land Protector beneath yourself when receiving magical damage
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Heal Plus
|
>Increase effective of your healing skills by 15%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Holy Ward
|
>Holy resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
HP Plus
|
>HP +15%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
HP Regen
|
>Regain 20,000 HP every second
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Intelligence Plus
|
>Intelligence +5
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Kefka
|
>Add a 5% chance to auto-cast Tarot Card of Fate on the attacker when receiving any damage
Class : Armor Materia
|
No
|
Yes
|
No
|
Yes
|
|
Magic Counter
|
>5% chance to reflect single-target magic attacks back to the caster
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
MDEF Plus
|
>MDEF +5
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Mimic
|
>Replicates the effect granted by the equipment compounded within
Class : Armor Materia
|
No
|
No
|
No
|
No
|
|
Movement Plus
|
>Movement Speed +10%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Neutral Ward
|
>Neutral resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Ozma
|
>Gain immunity to Dispell
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Pheonix
|
>Retain all status effects upon death
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Poison Ward
|
>Poison resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Recovery
|
>Increase the amount of natural HP and SP recovery by 50%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Sense
|
>Enable the visibility of hidden targets
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Silenceproof
|
>Gain immunity to Silence
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Siren
|
>Add a 3% chance to auto-cast Deep Sleep Lullaby when receiving damage
Class : Armor Materia
|
No
|
Yes
|
No
|
Yes
|
|
Sleepproof
|
>Gain immunity to Sleep and Deep Sleep
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
SP Plus
|
>Max SP +3000
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
SP Preserve
|
>SP Consumption -25%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
SP Regen
|
>Regain 50 SP every second
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Stoneproof
|
>Gain immunity to Petrification
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Strength Plus
|
>Strength +5
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Stunproof
|
>Gain immunity to Stun
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Titan
|
>Gain immunity to Knock-back
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Valefor
|
>Gain a 5% chance to temporarily increase flee by 50% for 10 seconds when receiving physical damage (cannot stack)
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Valyria
|
>Render all equipped weapons and armor indestructible
Class : Armor Materia
|
No
|
No
|
No
|
Yes
|
|
Water Ward
|
>Water resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Web Guard
|
>Gain immunity to Spider Web
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|
|
Wind Ward
|
>Wind resistance +20%
Class : Armor Materia
|
No
|
No
|
Yes
|
Yes
|