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Login Server
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Character Server
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Map Server
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Online
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Online
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Online
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Weapons
One-Handed Swords
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Acid Edge
|
>Enable Lv 10 Meteor Assault
>Add 5% chance to Poison targets hit by Meteor Assault
>Inflict 15% more damage with Poison physical attacks
Class : Sword
Element : Poison
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Agito
|
>Flee +10%
>Movement Speed +25%
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Ancient Lion Blade
|
>Inflict 50% more damage with Fire physical attacks
Class : Sword
Element : Fire
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Cutlus
|
>Enable Lv 10 Bash
>Receive 10% less damage
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Edge
|
>0.01% chance to Coma the target when dealing physical damage
>5% chance to Curse target when dealing physical damage
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Excalibur
|
>Intelligence +30
>Inflict 50% more physical damage against Dark targets
Class : Sword
Element : Holy
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
Yes
|
No
|
|
Fireblend
|
>Enable Lv 3 Fire Bolt
>5% chance to auto-cast Lv 3 Fire Bolt when dealing physical damage.
Class : Sword
Element : Fire
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
Yes
|
Yes
|
|
Hitogata
|
>5% chance to temporarily triple your hit for 10 seconds when dealing physical damage
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Hyorinmaru
|
>Enable Lv 1 Deluge
>Inflict 20% more damage against Fire targets
>Add a 5% chance to Frost your targets when dealing physical attacks
Class : Sword
Element : Water
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
Yes
|
No
|
|
Ice Falchion
|
>Enable Lv 3 Cold Bolt
>5% chance to auto-cast Lv 3 Cold Bolt when dealing physical damage
Class : Sword
Element : Water
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
Yes
|
Yes
|
|
Kendo Stick
|
>Inflict 50% more damage with Bash
>Bash pushes target back 2 cells
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Mysteltainn
|
>10% chance to Stone Curse the target when dealing physical damage
>Inflict 30% more physical damage against Holy targets
Class : Sword
Element : Dark
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Naght
|
>Enable Lv 5 Frost Diver
[+Sieger]
>MATK +30%
Class : Sword
Element : Water
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Old Parasol
|
>Enable Lv 10 Soul Strike
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Shatter
|
>Add 1% chance to destroy target weapon and armor when dealing physical damage
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Sieger
|
>Enable Lv 3 Meteor Storm
[+Naght]
>MATK +30%
Class : Sword
Element : Fire
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Sonic Saber
|
>Enable Lv 5 Sonic Wave
Class : Sword
Element : Wind
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Tirfing
|
>Inflict 40% more damage with Dark physical attacks
>Stops natural HP/SP recovery
Class : Sword
Element : Dark
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Toy Lightsaber
|
>Recover 100 SP with each physical attack you inflict
Class : Sword
Element : Ghost
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Tsumikiri
|
>Inflict 30% more damage with Dark physical attacks
>Gain immunity to Blind and Curse
Class : Sword
Element : Dark
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Wooden Sword
|
>Inflict 50% more physical damage on Wind targets
>Enable Lv 5 Earth Spike
Class : Sword
Element : Earth
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
|
Yamato
|
>Add 20% chance to auto-cast Lex Aeterna on the target when you inflict physical damage
Class : Sword
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Assassin, Rogue, Super Novice
|
No
|
No
|
Yes
|
Two-Handed Swords
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Balmung
|
>5% chance to Paralyze your targets when dealing physical attacks
Class : Two-handed Sword
Element : Wind
Applicable Job : Every Job
|
No
|
No
|
Yes
|
|
Brave Fury
|
>Drain 30% of physical damage dealt as HP
Class : Two-handed Sword
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Executioner
|
>Ignore the DEF of the target when dealing physical damage
>Inflict 35% more damage with Dark physical attacks
Class : Two-handed Sword
Element : Dark
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Musashi
|
>Double Attack Speed
>Movement Speed +20%
>Flee +25%
Class : Two-handed Sword
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Peacemaker
|
>10% chance to auto-cast Lv 5 Kyrie Eleison on yourself when receiving physical damage
>ATK +20%
Class : Two-Handed Sword
Element : Holy
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Ragnarok
|
>Reduce the SP requisite of all skills by 100%
>DEF +20
>MDEF +20
Class : Two-handed Sword
Element : Neutral
Applicable Job : Knight
|
No
|
No
|
Yes
|
|
Zanmato
|
>1% chance to Coma the target when dealing physical damage
>Receive 50% more damage
Class : Two-Handed Sword
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
Daggers
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Ancient Dagger
|
>Gain immunity to Dispell
>Receive 10% less damage from magic
Class : Dagger
Element : Dark
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Assassin's Choice
|
>Attack Speed +100%
>Enable Double Attack
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Aztoe
|
>5% chance to temporarily double magical damage for 10 seconds when dealing physical damage
Class : Dagger
Element : Wind
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Chef's Knife
|
>Inflict 100% more damage with Stab
>Add 1% chance to Coma targets hit by Stab
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Exorciser
|
>Inflict 30% more damage against Dark targets
Class : Dagger
Element : Holy
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Inferno Gauche
|
>Inflict 25% more physical and magical damage against Earth targets
>Ignore the DEF and MDEF of Earth targets when dealing damage
Class : Dagger
Element : Fire
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Kagekiri
|
>Ignore the DEF of the target when dealing physical damage
Class : Dagger
Element : Dark
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Mailbreaker
|
>Add 0.5% chance to break the target's armor when dealing physical damage
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Mikatsuki
|
>Max SP +50%
>Reduce the SP consumption of skills by 30%
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Ocean Gauche
|
>Inflict 25% more physical and magical damage against Fire targets
>Ignore the DEF and MDEF of Fire targets when dealing damage
Class : Dagger
Element : Water
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Osafune
|
>Enable Lv 2 Kyrie Eleison
Class : Dagger
Element : Holy
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Primal Fury
|
>Recover 15% of the damage you deal as HP
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Scarlet Athame
|
>Add 10% chance to auto-cast Blood Drain on the target when you inflict physical damage
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Scarletto
|
>5% chance to temporarily double physical damage for 10 seconds when dealing physical damage
Class : Dagger
Element : Fire
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Swordbreaker
|
>Add 0.5% chance to break the target's weapon when dealing physical damage
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Terra Gauche
|
>Inflict 25% more physical and magical damage against Wind targets
>Ignore the DEF and MDEF of Wind targets when dealing damage
Class : Dagger
Element : Earth
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Vitalis
|
>Max HP +20%
>Regain 10,000 HP every second
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Zeny Knife
|
>Inflict more physical damage depending on the amount of zeny held
Class : Dagger
Element : Neutral
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
|
Zephyr Gauche
|
>Inflict 25% more physical and magical damage against Water targets
>Ignore the DEF and MDEF of Water targets when dealing damage
Class : Dagger
Element : Wind
Applicable Job : Knight, Crusader, Wizard, Sage, Hunter, Blacksmith, Alchemist, Assassin, Rogue, Ninja, Super Novice
|
No
|
No
|
Yes
|
Katars
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Baraka
|
>Ignore the DEF of the target when dealing physical damage
>Add a 10% chance to temporarily double Sonic Blow damage for 10 seconds when dealing physical damage
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Chakram
|
>HIT +20%
>Inflict 70% more damage with Meteor Assault
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Fangs of Fahrros
|
>Attack Range +3
Class : Katar
Element : Dark
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Hidden Fury
|
>Drain 30% of all physical damage dealt to targets as HP
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Infiltrator
|
>Inflict 50% more physical damage
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Katar of Frozen Icicle
|
>Inflict 50% more physical damage on Fire targets
>Ignore the DEF of Fire targets when dealing physical damage
Class : Katar
Element : Water
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Katar of Piercing Wind
|
>Inflict 50% more physical damage on Water targets
>Ignore the DEF of Water targets when dealing physical damage
Class : Katar
Element : Wind
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Katar of Quaking
|
>Inflict 50% more physical damage on Wind targets
>Ignore the DEF of Wind targets when dealing physical damage
Class : Katar
Element : Earth
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Katar of Raging Blaze
|
>Inflict 50% more physical damage on Earth targets
>Ignore the DEF of Earth targets when dealing physical damage
Class : Katar
Element : Fire
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Krishna
|
>Inflict 50% more damage with Grimtooth
>10% chance to auto-cast Lv 5 Sonic Blow when dealing physical damage
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Marlboro
|
>5% chance to induce Stun, Poison, Curse, Silence, and Bleeding on the target when dealing physical damage
Class : Katar
Element : Poison
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Pedigree
|
>Inflict 100% more damage with Soul Destroyer
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Shivanu
|
>7% chance to auto-cast Lv 10 Storm Gust around yourself when dealing physical damage
Class : Katar
Element : Water
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Silhouette
|
>Double cast Sonic Blow
>5% chance to temporarily gain 100% perfect hit for 10 seconds when dealing physical damage
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
|
Veloce
|
>Flee +10%
>Attack Speed +50%
>Movement Speed +30%
Class : Katar
Element : Neutral
Applicable Job : Assassin
|
No
|
No
|
Yes
|
Axes
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Blasti
|
>Ignore the DEF of the target when dealing physical damage
>Ignore physical damage reflection
>Add a 5% chance of decreasing enemy's SP amount by 10% when attacking
Class : Axe
Element : Ghost
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Bloody Axe
|
>Movement Speed +25%
>ATK +25%
>Max HP -25%
Class : Axe
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
Yes
|
No
|
|
Cleaver
|
>Inflict 25% more physical damage against targets
>5% chance to cause target to Bleed when dealing physical damage
Class : Axe
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Garma
|
>Enchant armor with Water
>Add a 5% chance to Frost your targets when dealing physical attacks
[+Garm Guard]
>Gain immunity to Burning
Class : Axe
Element : Water
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
Yes
|
No
|
|
Genzaniku
|
>Inflict 35% more damage on Neutral targets
>Ignore physical damage reflection
Class : Axe
Element : Ghost
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Great Axe
|
>10% chance to Stun your target when dealing physical damage
>Inflict 40% more damage with Power Swing
Class : Axe
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Creator, Super Novice
|
No
|
Yes
|
Yes
|
|
Guillotine
|
>0.1% chance to Coma your target when dealing physical damage
>Ignore the DEF of the target when dealing physical damage
Class : Axe
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Light Epsilon
|
>Enable Lv 10 Heal
>Increase effective of your healing skills by 50%
Class : Axe
Element : Holy
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Pinwheel
|
>Enable Lv 5 Axe Tornado
>Inflict 30% more damage with Axe Tornado
>Add a 5% inflict Bleeding targets hit by Axe Tornado
Class : Axe
Element : Wind
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Rising Sun
|
>Inflict 50% more damage with Axe Boomerang
Class : Axe
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Ruthless Fury
|
>Recover 15% of the damage you deal as HP
Class : Axe
Element : Neutral
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Skolla
|
>Enchant armor with Fire
>Add a 5% chance to Burn your targets when dealing physical attacks
Class : Axe
Element : Fire
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
Yes
|
No
|
|
The Judge
|
>7% chance to auto-cast Lv 5 Pressure on your target when dealing physical damage
Class : Axe
Element : Holy
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Tomahawk
|
>Enable Throw Tomahawk
>Movement Speed +10%
Class : Axe
Element : Wind
Applicable Job : Knight, Crusader, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
Spears
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Athena
|
>Inflict 100% more damage on Dark targets
Class : Spear
Element : Holy
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Brionac
|
>Enable Lv 10 Heal
>Enchant armor with Holy element
Class : Spear
Element : Holy
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Brocca
|
>Ignore the DEF of the target when dealing physical damage
>Inflict 25% more damage on Neutral targets
Class : Spear
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Elysium
|
>Enable Lvl 5 Varetyr Spear
Class : Spear
Element : Holy
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Empyrean Messenger
|
>Inflict 20% more damage with Spiral Pierce
>Add a 5% chance to Paralyze targets hit by Spiral Pierce
Class : Spear
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Gae Bolg
|
>Inflict 50% more damage with Dark physical attacks
Class : Spear
Element : Dark
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Grand Fury
|
>Recover 15% of the damage you deal as HP
Class : Spear
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Harve
|
>0.1% chance to Coma targets hit by Spear Stab
>Inflict 50% more damage with Pierce
Class : Spear
Element : Neutral
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Ifritus
|
>5% chance to Burn targets hit by Magnum Break
>Fire resistance +30%
Class : Spear
Element : Fire
Applicable Job : Knight, Crusader
|
No
|
Yes
|
No
|
|
Njord
|
>Lord of Vermillion strikes targets hit by Brandish Spear
>Inflict 50% more damage with Wind magic
Class : Spear
Element : Wind
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Qiang
|
>Inflict 50% more damage with Spear Boomerang
>5% chance to Burn targets hit by Spear Boomerang
Class : Spear
Element : Fire
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Sinister Trident
|
>Inflict 100% more damage on Holy targets
Class : Spear
Element : Dark
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
|
Vigilance
|
>Inflict 50% more damage with Spear Boomerang
>5% chance to Freeze targets hit by Spear Boomerang
Class : Spear
Element : Water
Applicable Job : Knight, Crusader
|
No
|
Yes
|
No
|
|
Zephyrus
|
>Enable Lv 10 Thunder Storm
>Wind resistance +20%
Class : Spear
Element : Wind
Applicable Job : Knight, Crusader
|
No
|
No
|
Yes
|
Maces
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Antichristo
|
>Inflict 30% more physical and magical damage with Dark attacks
>Changes the element of Holy Cross, Grand Cross, Holy Light, and Magnus Exorcismus to Dark
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Cat Club
|
>Movement Speed +15%
>Attack Speed +20
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Chain Venom
|
>Add a 5% chance to inflict Poison and Bleeding on the target when dealing physical damage
Class : Mace
Element : Poison
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Crushing Fury
|
>Recover 15% of the damage you deal as HP
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Fatal Menace
|
>0.1% chance to Coma your target when dealing physical damage
>Ignore th DEF of the target when dealing physical damage
Class : Mace
Element : Dark
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
Yes
|
No
|
|
Golden Star
|
>Critical Rate +100%
>Inflict 50% more damage with critical attacks
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Grand Cane
|
>Attack Range +3
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Grand Cross
|
>Enchant armor with Holy element
>Enable Lv 10 Holy Light
Class : Mace
Element : Holy
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Homerunner
|
>Perfect Hit +30%
>Add a 5% chance to Stun your target when physically attacking
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Judas
|
>Add 5% chance to Burn your target when dealing physical damage
>Add a 5% chance to Curse targets hit by Holy Light and Magnus Exorcismus
Class : Mace
Element : Dark
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Mjolnir
|
>Strike your targets with a Lightning Bolt with every physical attack
>Inflict 30% more damage with Wind attacks
Class : Mace
Element : Wind
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Penance
|
>Gain immunity to Curse and Coma
>Enchant armor with Dark element
Class : Mace
Element : Dark
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Police Club
|
>Ignore the DEF of the target when dealing physical damage
>Infict 25% more damage on Neutral targets
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Red Square Bag
|
>Inflict 50% more damage with Acid Terror and Bomb
>Add a 5% chance to inflict Hallucination on targets hit by Acid Terror and Bomb
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Shenron
|
>Inflict 25% more damage with Fire magic
>Enable Lv 1 Volcano
Class : Mace
Element : Fire
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
|
Ultimate Star
|
>ATK +30%
>Attack Speed -30%
Class : Mace
Element : Neutral
Applicable Job : Knight, Crusader, Priest, Monk, Blacksmith, Alchemist, Super Novice
|
No
|
No
|
Yes
|
Wands
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Ethereal
|
>Add a 10% chance to temporarily ignore the MDEF of your targets for 5 seconds when dealing magical damage
Class : Rod
Element : Neutral
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Holy Stick
|
>Inflict 30% more damage with Magnus Exorcismus
>Double cast Holy Light
Class : Rod
Element : Holy
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Jormungand
|
>Add a 5% chance to temporarily receive 20% less damage, for 30 seconds, when receiving any damage
>Inflict 30% more damage with Fire magic
Class : Rod
Element : Fire
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
Yes
|
No
|
|
Magi
|
>Intelligence +20
>Receive 10% less damage from magic
Class : Rod
Element : Neutral
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Majestic Staff
|
>20% chance to reflect single-target magic attacks back to the caster
Class : Rod
Element : Neutral
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Malice
|
>Enable use of Lv 1 Empty Shadow
Class : Rod
Element : Dark
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Mystic Fury
|
>Recover 15% of damage dealt as HP
Class : Rod
Element : Neutral
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Psycho Wand
|
>Add 5% chance to Confuse targets hit by your magic
>MATK +15%
Class : Rod
Element : Dark
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Ruinstoke
|
>Inflict 60% more damage with Drain Life
Class : Rod
Element : Dark
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Staff of Recovery
|
>Enable Lv 10 Heal
>Recover 100 SP every second
Class : Rod
Element : Holy
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Starfire
|
>5% chance to Burn and Bleed targets hit by Meteor Storm
>Fire resistance +20%
Class : Rod
Element : Fire
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
Yes
|
No
|
|
Tormentor
|
>10% chance to Curse targets hit by your magic
>Gain immunity to Coma and Curse
Class : Rod
Element : Dark
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
Yes
|
No
|
|
Water Wand
|
>Inflict 35% more damage with Water magic
Class : Rod
Element : Water
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Wind Wand
|
>Inflict 35% more damage with Wind magic
Class : Rod
Element : Wind
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
|
Yatagarasu
|
>Inflict 50% more damage with Ghost magic
>Double cast Soul Strike
Class : Rod
Element : Ghost
Applicable Job : Wizard, Sage, Priest, Monk, Super Novice
|
No
|
No
|
Yes
|
Bows
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Agni
|
>Enchant armor with Fire
>10% chance to auto-cast Lv 10 Flaming Petals on your target when physically attacking
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Brave Evil
|
>Enchant armor with Dark
[+Arrow of Shadow]
>Inflict 50% more damage with long-range physical attacks
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Cluckeye
|
>Inflict 30% more damage with critical attacks
>Critical Rate +50%
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Double Bound
|
>Inflict 50% more damage with Double Strafe
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Drainlyre
|
>Add a 5% chance of decreasing enemy's SP amount by 10% when attacking
>Recover 10% of the damage you deal as HP
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Etrayu
|
>10% chance to stun targets hit by Double Strafe
>Follow up with a Double Strafe at targets hit by Arrow Shower
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Gastrophetes
|
>Enable Lv 10 Arrow Storm
>Receive 25% less damage from long-range physical attacks
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Glaring Fury
|
>Recover 30% of the damage you deal as HP
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Hankyu
|
>Shoot a Water Ball with every non-skill arrow fired
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Hanzo
|
>Enable the visibility of hidden targets
>Enable Lv 1 Cicada Skin Shed
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Ixion Wings
|
>Movement Speed +25%
>Flee +20%
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Long Bow
|
>Attack Range +6
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Nepenthes Bow
|
>5% chance to Poison your target when physically attacking
>1% chance to Poison Venom your target when physically attacking
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Prthivi
|
>Enchant armor with Earth
>10% chance to auto-cast Lv 10 Earth Spike on your target when physically attacking
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Rudra Bow
|
>Enable Lv 10 Heal
>Gain 50% tolerance to the Poison, Curse, Silence, Hallucination and Blind
Class : Bow
Element : Neutral
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Tri-Mach
|
>Enable Lv 10 Triangle Shot
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Uskang
|
>ATK +10%
>5% chance to auto-cast Lv 10 Kyrie Eleison on yourself when receiving physical damage
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Varuna
|
>Enchant armor with Water
>10% chance to auto-cast Lv 10 Freezing Spear on your target when physically attacking
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Vayu
|
>Enchant armor with Wind
>10% chance to auto-cast Lv 10 Wind Blade on your target when physically attacking
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Venomhusk
|
>Enchant armor with Poison
[+Rusty Arrow]
>Inflict 35% more damage with physical attack
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
|
Windforce
|
>Inflict 50% more damage with Sharp Shooting
>Sharp Shooting pushes targets back 3 cells
Class : Bow
Applicable Job : Hunter, Rogue
|
No
|
No
|
Yes
|
Fists
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Berserk
|
>Attack Speed +100%
>Add a 5% chance to temporarily double attack power for 10 seconds when dealing physical damage
Class : Knuckle
Element : Neutral
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Combo Breaker
|
>Inflict 30% more damage with Flash Combo
>10% chance to Stun targets hit by Flash Combo
Class : Knuckle
Element : Neutral
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Ehrgeiz
|
>Inflict 50% more damage with Palm Push Strike
>Palm Push Strike pushes target back an additional 3 cells
Class : Knuckle
Element : Neutral
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Entei
|
>Strike your targets with a Fire Bolt with every physical attack
Class : Knuckle
Element : Fire
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Gaea
|
>Strike your targets with a Earth Spike with every physical attack
Class : Knuckle
Element : Earth
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Hydrack
|
>Ignore the DEF of the target when dealing physical damage
>Add a 5% chance to cause Bleeding on your target when physically attacking
Class : Knuckle
Element : Dark
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Kaiser Knuckle
|
>Inflict 25% more damage with Finger Offensive
>Inflict 25% more damage on Fire, Water, Wind, and Earth targets
Class : Knuckle
Element : Neutral
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Poseidon
|
>Strike your targets with a Cold Bolt with every physical attack
Class : Knuckle
Element : Water
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Quetzalcoatl
|
>Strike your targets with a Lightning Bolt with every physical attack
Class : Knuckle
Element : Wind
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Raging Fury
|
>Recover 15% of the damage you deal as HP
Class : Knuckle
Element : Neutral
Applicable Job : Monk
|
No
|
No
|
Yes
|
|
Supremacy
|
>Finger Offensive pushes targets back 2 cells
>Regain 5 Spirit Spheres when targets are hit with Ride In Lightning
Class : Knuckle
Element : Neutral
Applicable Job : Monk
|
No
|
No
|
Yes
|
Guns
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Anaconda
|
>Add a 0.5% chance to break the target's weapon and armor when dealing physical damage
>Inflict 30% more damage with Spread ATtack
Class : Shotgun
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Bastion
|
>5% chance to inflict Burning on your targets when physically attacking
>Inflict 50% more damage with physical attacks
>Movement Speed -35%
Class : Gatling Gun
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Conformer
|
>Inflict 30% more damage with Rapid Shower
>Gain 50% tolerance to the Poison, Curse, Silence, Hallucination and Blind
Class : Pistol
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Death Sentence
|
>0.1% chance to Coma targets hit by Desperado
>Gain immunity to Coma
Class: Pistol
Applicable Job : Gunslinger
|
No
|
Yes
|
No
|
|
Game Over
|
>0.2% chance to Coma targets hit by Spread Attack
Class : Shotgun
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Guns N Roses
|
>5% chance to Curse, Bleed, or Poison targets hit by Desperado
>Gain immunity to Poison
Class: Pistol
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Jackal
|
>Inflict 30% more damage on Neutral targets
>Recieve 10% less damage from magical and physical attacks
Class : Pistol
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Kalashnikov
|
>Ignore the DEF of the target when dealing physical damage
>7% chance to auto-cast Cracker at your target when physically attacking
>ATK +15%
Class : Rifle
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Missing Score
|
>3% chance to Burn targets hit by Triple Action
>Ignore the DEF of the target when dealing physical damage
Class : Grenade Launcher
Applicable Job : Gunslinger
|
No
|
Yes
|
No
|
|
Mosin Nagant
|
>Inflict 50% more damage with Tracking
>Recover 20% of the damage you deal as HP
Class : Rifle
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Rolling Thunder
|
>Strike your targets with a Lightning Bolt with every physical attack
>Inflict 30% more damage on Water targets
Class : Shotgun
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Southern Cross
|
>MDEF +20
>MATK +30%
>Enable Lv 10 Heal
Class : Grenade Launcher
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
The End
|
>0.2% chance to Coma targets hit by Piercing Shot
Class : Rifle
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
|
Tommy
|
>Inflict 50% more damage with Triple Action
>5% chance to inflict Bleeding on your targets when physically attacking
Class : Gatling Gun
Applicable Job : Gunslinger
|
No
|
No
|
Yes
|
Huuma
Name ▲
|
Description
|
Quest
|
Dropped
|
Sold
|
|
Amaterasu
|
>5% chance to Burn targets hit by Blaze Shield
>Inflict 50% more damage with Fire magic
Class : Huuma
Element : Fire
Applicable Job : Ninja
|
No
|
No
|
Yes
|
|
Cardinal Sin
|
>Recover 25% of the damage you deal as HP
Class : Huuma
Element : Dark
Applicable Job : Ninja
|
No
|
No
|
Yes
|
|
Cerulean Sin
|
>Receive 50% more damage from magic
>Inflict 50% more damage with magic
Class : Huuma
Element : Neutral
Applicable Job : Ninja
|
No
|
No
|
Yes
|
|
Eclipse
|
>Hit +50%
>5% chance to Blind your target when physically attacking
Class : Huuma
Element : Neutral
Applicable Job : Ninja
|
No
|
Yes
|
No
|
|
Nobunaga
|
>Inflict 100% more damage with critical attacks
>Add a 10% chance to Hallucinate targets hit by Shadow Slash
Class : Huuma
Element : Dark
Applicable Job : Ninja
|
No
|
Yes
|
No
|
|
Shana
|
>Ignore the MDEF of the target when dealing magical damage
>MATK +20%
Class : Huuma
Element : Neutral
Applicable Job : Ninja
|
No
|
No
|
Yes
|
|
Sin
|
>Inflict 50% more damage with Neutral physical attacks
Class : Huuma
Element : Neutral
Applicable Job : Ninja
|
No
|
No
|
Yes
|
|
Sudar
|
>Ignore the DEF of the target when dealing physical damage
>ATK +20%
Class : Huuma
Element : Neutral
Applicable Job : Ninja
|
No
|
No
|
Yes
|
|
Swirling Blossom
|
>Inflict 50% more damage with Swirling Petal
Class : Huuma
Element : Fire
Applicable Job : Ninja
|
No
|
No
|
Yes
|
Return
|
|
|
|
|
|
|